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Back Story "Knowledge drawn from social decline is the most effective tool for advancement." ---Wen Zhe, Cosmic Philosopher
After the disintegration of Sacrum Chu Imperium, its technologies and physical assets were divided among and depleted by factions. Lessons drawn from the empire's decline and demise also continuously promote the progressing of new factions. This stage is also known as the "Post-Lagrange Era".

CV-T800 - Pulsar Corvette[]

  • Category:
  • Advantage: Energy weapon; Effective against all targets, but CV-T800 admirably works as a very efficient interceptor on both attack and defense
  • Disadvantage: Anti-ship power is not quite as outstanding as anti-air power (Use other corvettes if your aim is to destroy enemy fleets, especially those that don't have aircraft)
  • Game description: As a light Pulsar Corvette, it can shuttle through the battlefield with ease and accurately shoot down incoming Fighters with its aircraft Pulse Turret.
  • Maximum tech points: Either 106 or 112, depending on which enhancements are taken

WeaponSystemIcon Airborne Weapon System[]

  • SystemHitPointsIcon System hit points: 2700
MK2-CP-170T-D

MK2-CP-170T/D "Eye of Ptolemy"[]

Description: A small experimental pulse cannon developed by the Antonios Consortium's Uranus High-Energy Physics Institute. Equipped with a rapid aiming system, its target-selection mechanism has been optimized. It is a type of weapon suitable for combat between aircraft.


Weapon stats Hit Probabilities
Weapon RoundsPerCycleIcon AttackIntervalIcon Delay Target priority DamageTypeIcon DamagePerHitIcon AntiShipIcon AntiAirIcon SiegeDamageIcon Fighter Corvette Frigate Destroyer Cruiser Battlecruiser Carrier
AaEffect(all) 1 x MK2-CP-170T/D "Eye of Ptolemy"

Pulse Turret

1 x 1 3s 0 FighterCorvette EnergyWeaponIcon 120 2400 3192 48 25% 65% 85% 85% 95% 100% 70%
FrigateDestroyer

Weapon System Enhancement[]

  • Full enhancement cost: 72 or 78 tech points (depends on the chosen enhancements)
Total enhancements: 8 Available slots: 6
Icon Name Levels Cost Effect
IncreasePulseCannonDamage001 Enhance Recharge Power 5 2/2/2/3/3

Total: 12

Increases all pulse cannon Damage by 2% (per level)
Improves the energy output and storage capacity of the pulse cannon's charging system, allowing for greater firing power.
IncreasePulseCannonDamage001 Enhance Pulse Focus 5 2/2/2/3/3

Total: 12

Increases all pulse cannon Damage by 2% (per level)
Improves the pulse cannon's focusing mechanism to increase the energy density of the pulse beam, allowing for greater Damage to ship armor.
ChargingDevice001 Charging Device Enhancement 5 2/2/2/3/3

Total: 12

Decreases weapon system Cooldown by 3% (per level)
Improves the capacity and recharging efficiency of the charging system for energy weapons, allowing for shorter charging time.
DecreaseCooldownIcon001 Pipeline Cooling Enhancement 5 2/2/2/3/3

Total: 12

Decreases weapon system Cooldown by 3% (per level)
Improves the heat-dissipation system for energy pipelines, allowing for larger energy transfers.
ControlSystem001 Energy Control System Enhancement 5 2/2/2/3/3

Total: 12

Increases all pulse cannon Hit Rate by 2% (per level)
Improves the directional energy focusing device of the pulse cannons, allowing for better directional accuracy for high-energy pulses.
AimingSpeed001 Aiming Speed Enhancement 5 2/2/2/3/3

Total: 12

Reduces the target-selection time of the weapon system by 6% (per level)
Improves the large-angle turning speed of turrets, reducing the time required to switch between targets.
AimingSpeed001 Fast Target Lock 5 2/2/2/3/3

Total: 12

Reduces the target-selection time of the weapon system by 6% (per level)
Accelerates the internal process required for switching targets by optimizing data transmission, fire control calculations, signal anchoring, etc.
StrategyIcon001 Rapid-Fire 1 18 Reduces the primary weapon's Firing Duration and Cooldown by 80% every 60s for 15s. Cooldown: 10s.
A combat strategy to perform high-speed firing by temporarily overloading the weapon.


ArmorSystemIcon Armor System[]

  • SystemHitPointsIcon System HP: 2300

AC-10 Generic Aircraft Armor[]

CV-T800

Description: Generic armor for aircraft to resist medium space dust impact.

  • ArmorIcon 2
  • Energy Resistance 0

CE-100 Generic Fuselage[]

CV-T800

Description: A fuselage widely used in corvettes. It can adapt to the complex space environment and resist impact and radiation.

  • HitPointsIcon Ship hit points: 6,900

Armor System Enhancement[]

Total enhancements: 4 Available slots: 3
Icon Name Levels Cost Effect
IncreaseHPIcon001 Aircraft Armor Enhancement 5 1/1/1/1/2

Total: 6

Increases ship HP by 2% (per level)
Increases the aircraft's armor to improve Damage Resistance without compromising the light-weight design.
IncreaseHPIcon001 Welding Tech Enhancement 5 1/1/1/1/2

Total: 6

Increases ship HP by 2% (per level)
Upgrades the ship's welding equipment and uses advanced welding materials to improve the ship's structural integrity.
IncreaseHPIcon001 Additional Armor Enhancement 5 1/1/1/1/2

Total: 6

Increases ship HP by 2% (per level)
Adds additional armor plating to the exterior of the ship to effectively increase the armor thickness at critical locations.
ExplosiveReactiveArmor001 Short-range Stealth Coating 5 1/1/1/1/2

Total: 6

Reduces the chances of being hit by missiles and torpedoes by 3% and 5% respectively (per level)
Treats the ship's armor with a reflective coating, which jams the guidance signals of missiles and torpedoes at close range, reducing their ability to profile the ship.


PropulsionSystemIcon Propulsion System[]

  • SystemHitPointsIcon System HP: 1800

ENA-90 Corvette Vector Engine[]

CV-T800

Description: A vector engine for corvettes. It provides exceptional mobility and evasiveness for corvettes.

Propulsion System Enhancement[]

Total enhancements: 3 Available slots: 2
Icon Name Levels Cost Effect
IncreaseEvasion001 Dynamic Thrust Adjustment 4 2 each

Total: 8

Increases ship Evasion by 2% (per level)
Improves the thruster control of aircraft engines to allow for more responsive thrust-adjustments, increasing the aircraft's control over flight speed.
IncreaseCruiseIcon001 Intensified Combustion Enhancement 4 2 each

Total: 8

Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level)
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight.
IncreaseCruiseIcon001 Intensified Combustion Enhancement 4 2 each

Total: 8

Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level)
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight.


Command System[]

  • SystemHitPointsIcon System HP: 1800

XC-200 Command Compartment[]

CV-T800

Description: A generic command compartment for corvettes, controlling the operation of their weapons and engines.

The command compartment provides no special benefits and has no enhancements.


Enhancement Strategy[]

WORK IN PROGRESS

There are different schools of thought as to what enhancements to apply, and in what order.

Note that many of the carrier ships have additional enhancements that affect the performance of the aircraft they are transporting. Players should consider the net effect of the combined enhancement.

First, don't die[]

This school would recommend taking all the defenses first. Once maximum survivability has been reached, then work on offensive enhancements.

System Enhancement

Name

Effect Cost Cumulative

Total

Armor system Short-range Stealth Coating Reduce hit prob by enemy missiles and torpedos 6 6
Propulsion system Dynamic Thrust Adjustment Increase evasion 8 14
Armor system Aircraft Armor Enhancement Increase HP 6 20
Armor system Welding Tech Enhancement Increase HP 6 26
Weapon system Energy Control System Enhancement Increase hit rate 12 38
Weapon system Rapid fire Temporarily increase firing rate every 60 seconds 18 56
Propulsion system Intensified Combustion Enhancement Decrease target selection time 8 64
Weapon system Aiming Speed Enhancement Decrease target selection time 12 76
Weapon system Fast Target Lock Decrease target selection time 12 88
Weapon system Charging Device Enhancement Decrease cooldown 12 100
Weapon system Pipeline Cooling Enhancement Decrease cooldown 12 112

Another school of thought would hold that, due to the limited enhancement slots in the Propulsion System, the evasion from the Dynamic Thrust Adjustment won't help as much as taking the second Intensified Combustion Enhancement.

Damphyre's recommendation[]

System Enhancement

Name

Effect Cost Cumulative

Total

Propulsion system Intensified Combustion Enhancement Decrease target selection time 8 8
Propulsion system Intensified Combustion Enhancement Decrease target selection time 8 16
Weapon system Energy Control System Enhancement Increase hit rate 12 28
Weapon system Charging Device Enhancement Decrease cooldown 12 40
Weapon system Pipeline Cooling Enhancement Decrease cooldown 12 52
Weapon system Aiming Speed Enhancement Decrease target selection time 12 64
Weapon system Fast Target Lock Decrease target selection time 12 76
Weapon system Enhance Recharge Power Increase damage 12 88
Armor system Additional Armor Enhancement Increase HP 6 94
Armor system Aircraft Armor Enhancement Increase HP 6 100
Armor system Welding Tech Enhancement Increase HP 6 106


WORK IN PROGRESS

Updates[]

Patch on 2022-05-25: Armor/Hit Points[]

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the CV-T800 - Pulsar Corvette to 6900 from 6470, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."

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