Location: Infinite Lagrange Wiki -> Ship -> Corvette
After the disintegration of Sacrum Chu Imperium, its technologies and physical assets were divided among and depleted by factions. Lessons drawn from the empire's decline and demise also continuously promote the progressing of new factions. This stage is also known as the "Post-Lagrange Era". |
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CV-T800 - Pulsar Corvette[]
- Category:
- Advantage: Energy weapon; Effective against all targets, but CV-T800 admirably works as a very efficient interceptor on both attack and defense
- Disadvantage: Anti-ship power is not quite as outstanding as anti-air power (Use other corvettes if your aim is to destroy enemy fleets, especially those that don't have aircraft)
- Game description: As a light Pulsar Corvette, it can shuttle through the battlefield with ease and accurately shoot down incoming Fighters with its aircraft Pulse Turret.
- Maximum tech points: Either 106 or 112, depending on which enhancements are taken
Airborne Weapon System[]
MK2-CP-170T/D "Eye of Ptolemy"[]
Description: A small experimental pulse cannon developed by the Antonios Consortium's Uranus High-Energy Physics Institute. Equipped with a rapid aiming system, its target-selection mechanism has been optimized. It is a type of weapon suitable for combat between aircraft.
- Adjustment increment: 4%
- Adjustment tech types: Subsystem_Platform_Tech or Aircraft_Tech
- Adjustment tech quantity: 1
Weapon stats | Hit Probabilities | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | Delay | Target priority | ||||||||||||||
(all) 1 x MK2-CP-170T/D "Eye of Ptolemy"
Pulse Turret |
1 x 1 | 3s | 0 | 120 | 2400 | 3192 | 48 | 25% | 65% | 85% | 85% | 95% | 100% | 70% | ||
Weapon System Enhancement[]
- Full enhancement cost: 72 or 78 tech points (depends on the chosen enhancements)
Armor System[]
AC-10 Generic Aircraft Armor[]
Description: Generic armor for aircraft to resist medium space dust impact.
CE-100 Generic Fuselage[]
Description: A fuselage widely used in corvettes. It can adapt to the complex space environment and resist impact and radiation.
Armor System Enhancement[]
- Full enhancement cost: 18 tech points
Propulsion System[]
ENA-90 Corvette Vector Engine[]
Description: A vector engine for corvettes. It provides exceptional mobility and evasiveness for corvettes.
Propulsion System Enhancement[]
- Full enhancement cost: 16 tech points
Command System[]
XC-200 Command Compartment[]
Description: A generic command compartment for corvettes, controlling the operation of their weapons and engines.
The command compartment provides no special benefits and has no enhancements.
Enhancement Strategy[]
WORK IN PROGRESS
There are different schools of thought as to what enhancements to apply, and in what order.
Note that many of the carrier ships have additional enhancements that affect the performance of the aircraft they are transporting. Players should consider the net effect of the combined enhancement.
First, don't die[]
This school would recommend taking all the defenses first. Once maximum survivability has been reached, then work on offensive enhancements.
System | Enhancement
Name |
Effect | Cost | Cumulative
Total |
---|---|---|---|---|
Armor system | Short-range Stealth Coating | Reduce hit prob by enemy missiles and torpedos | 6 | 6 |
Propulsion system | Dynamic Thrust Adjustment | Increase evasion | 8 | 14 |
Armor system | Aircraft Armor Enhancement | Increase HP | 6 | 20 |
Armor system | Welding Tech Enhancement | Increase HP | 6 | 26 |
Weapon system | Energy Control System Enhancement | Increase hit rate | 12 | 38 |
Weapon system | Rapid fire | Temporarily increase firing rate every 60 seconds | 18 | 56 |
Propulsion system | Intensified Combustion Enhancement | Decrease target selection time | 8 | 64 |
Weapon system | Aiming Speed Enhancement | Decrease target selection time | 12 | 76 |
Weapon system | Fast Target Lock | Decrease target selection time | 12 | 88 |
Weapon system | Charging Device Enhancement | Decrease cooldown | 12 | 100 |
Weapon system | Pipeline Cooling Enhancement | Decrease cooldown | 12 | 112 |
Another school of thought would hold that, due to the limited enhancement slots in the Propulsion System, the evasion from the Dynamic Thrust Adjustment won't help as much as taking the second Intensified Combustion Enhancement.
Damphyre's recommendation[]
System | Enhancement
Name |
Effect | Cost | Cumulative
Total |
---|---|---|---|---|
Propulsion system | Intensified Combustion Enhancement | Decrease target selection time | 8 | 8 |
Propulsion system | Intensified Combustion Enhancement | Decrease target selection time | 8 | 16 |
Weapon system | Energy Control System Enhancement | Increase hit rate | 12 | 28 |
Weapon system | Charging Device Enhancement | Decrease cooldown | 12 | 40 |
Weapon system | Pipeline Cooling Enhancement | Decrease cooldown | 12 | 52 |
Weapon system | Aiming Speed Enhancement | Decrease target selection time | 12 | 64 |
Weapon system | Fast Target Lock | Decrease target selection time | 12 | 76 |
Weapon system | Enhance Recharge Power | Increase damage | 12 | 88 |
Armor system | Additional Armor Enhancement | Increase HP | 6 | 94 |
Armor system | Aircraft Armor Enhancement | Increase HP | 6 | 100 |
Armor system | Welding Tech Enhancement | Increase HP | 6 | 106 |
WORK IN PROGRESS
Updates[]
Patch on 2022-05-25: Armor/Hit Points[]
- Source link: Patch notes
In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.
"Adjusted the basic HP of the CV-T800 - Pulsar Corvette to 6900 from 6470, and its basic Armor to 2 from 0."
Also, corvettes and fighters now have an altered appearance when they reach full enhancement:
"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."