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Note that this initial version is based entirely on the iOS application, please feel free to add details about the Android or PC version.

The game's user interface consists of the Startup screen and two main views, the Expanse View and the Base View, each of which have a number of sub-views and dialogs.

For purposes of describing and explaining the user interface:

  • A "view" occupies the entire screen and will contain other user interface elements
  • A "popup" is a temporary element that occupies only a portion of the screen.
  • Many of the information display elements are also buttons or can be interacted with

Expanse View[]

ExpanseView

This view is where the player can see the space in which their faction is operating. It can be zoomed in and out by several orders of magnitude and the system will filter what is shown, depending on the exact scale.

View Elements[]

On the top row, from left to right:

  • Mission view button MissionButtonPhaseITrojiteIconNodeRecoveryIcon
  • Event popup button
  • Resource status bar, which gives access to
    • Detailed status popup
    • Chu-Coin view
  • Position and time indicator
  • Extreme zoom-out view button

The far left of the screen is where the Operation popup or Build popup will be displayed

The main portion in the center is for the display of space and objects in space.

Just above the bottom row:

  • Battle Report List button
  • Game mail button
  • Blueprint button

On the bottom row, from left to right:

  • Base indicator/button
  • Chat indicator/button
  • Operation count/popup control
  • Build count/popup control
  • Create operation button, with operation status indicator
  • System position indicator
  • Panel with slide-out control with buttons for accessing:
    • Galactic events/Occupancy/Rating Critera view
    • User information popup
    • Union view
    • Archives view
    • Spaceflight guide view
  • Research view


Base View[]

BaseView
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